Dunlap, K. & Anderson, C. (2020). Finding identities: Why being a geek is socially powerful. Integrating Geek Culture into Therapeutic Practice: the Clinician’s Guide to Geek Therapy. A. Bean, E. Daniel, & S. Hays (Eds).
Connell, M. & Dunlap, K. (2019). You are the one foretold; Finding yourself through the journey. Video Games and Well-Being: Press Start. R. Kowert (Ed).
Dunlap, K. (2018). Representation of Mental Illness in Video Games. Proceedings from 2019 Connected Learning Summit.
Dunlap, K., & Rivers, S. (2019). Beyond Empathy: Games to Foster Teen’s Social and Emotional Skills. Journal of Games, Self, & Society.
Dunlap, K. (2014). Mediating Factors in the Relationship Between Video Games and Mental Health. Doctoral dissertation.
Dunlap, K. (2013). Integration of Game Design and Theory into Group Psychotherapy for Veterans with Severe/Chronic Mental Illness. Games & Health.
Clinical Psychologists See Potential Positive in Video Games as Therapy – Variety
Depressed and Anxious? These Video Games Want to Help – The New York Times
Gaming for Good – Apple
Video Games are Terrible at Depicting Mental Illness – The Daily Dot
Virtual Reality Training for Sexual Harassment? – Newsweek
“Would Ash Ketchum Give Up?” How Psychologist Kelli Dunlap uses Video Games To Reach Kids – Pixelkin
‘Halo’ Player Wins $10,000 Scholarship to Study Game Psych – Mashable
A Psychologist Reacts to a Recent APA Report on Video Game Violence Studies – Pixelkin