2015 looks to be the year of the wearable. From physiological monitoring in baby onesies to to $10,000 Apple watches, tech is tracking our behaviors and our health. Well, some of our health. So why hasn’t a behavioral health revolution kicked off with so much data at – literally – our fingertips? PsychTech Podcast #8: […]
I am currently making my way through all of the games which were nominated for the 2015 Games for Change Festival Game Awards, so my gaming list is a bit longer than usual. However, a new game came across my Twitter feed this morning that might just pop to the top of the list (or […]
Edit: This article we cross-posted on The Mary Sue. I saw this tweet earlier this morning. Whether or not it is legitimate, I do not know (which is all kinds of depressing unto itself), but what really bothered me were the responses. To their credit, all I saw who replied were virtually shaking their head, […]
Fox, J., & Tang, W. Y. 2014. Sexism in online video games: The role of conformity to masculine norms and social dominance. Computers in Human Behavior, 33, 314-320.