Research is for everyone and paywalls suck, so I try to make my research as available as possible.
Dunlap, K., Shanley, M., & Wagner, J. (Under review). Mental Health Live: Mental Health of Streamers during COVID-19. Live Streaming Culture.
Dunlap, K. & Kowert, R. (2021). Mental health in 3D: A dimensional model of mental illness representation in digital games. Loading… The Journal of Canadian Game Studies Association, 13(22).
Dunlap, K. & Kowert, R. (2021). The monstrosity of stigma: Mental health representation in video games. Proceedings from The 17th annual Tampere University Game Research Lab spring seminar. April 20-22, 2021.
Dunlap, K., & Rivers, S. (2019). Beyond Empathy: Games to Foster Teen’s Social and Emotional Skills. Journal of Games, Self, & Society.
Dunlap, K. (2018). Representation of Mental Illness in Video Games. Proceedings from 2019 Connected Learning Summit.
Dunlap, K. (2014). Mediating Factors in the Relationship Between Video Games and Mental Health. Doctoral dissertation.
Dunlap, K. (2013). Integration of Game Design and Theory into Group Psychotherapy for Veterans with Severe/Chronic Mental Illness. Games & Health.
◻️ Streamers aren’t therapists. But some therapists are streamers. – Polygon – Polygon
◻️Clinical Psychologists See Potential Positive in Video Games as Therapy – Variety
◻️ Depressed and Anxious? These Video Games Want to Help – The New York Times
◻️ Gaming for Good – Apple
◻️ Video Games are Terrible at Depicting Mental Illness – The Daily Dot
◻️ Virtual Reality Training for Sexual Harassment? – Newsweek
◻️ “Would Ash Ketchum Give Up?” How Psychologist Kelli Dunlap uses Video Games To Reach Kids – Pixelkin
◻️ ‘Halo’ Player Wins $10,000 Scholarship to Study Game Psych – Mashable
◻️ A Psychologist Reacts to a Recent APA Report on Video Game Violence Studies – Pixelkin