I am currently making my way through all of the games which were nominated for the 2015 Games for Change Festival Game Awards, so my gaming list is a bit longer than usual. However, a new game came across my Twitter feed this morning that might just pop to the top of the list (or at least, get priority once my G4C list is complete).
But it’s not all cute lynx cubs and snuggles…
Shelter2 is a survival game and takes this genre to new heights. It is about your survival and the survival of your cubs. It is about providing for and protecting your family from predators, from the environment. Shelter2 is attempting to go where few games have gone before, exploring the emotional depths of parenthood. Pregnancy and parenthood proliferate all types of media but almost exclusively as a plot device, so a game which gives motherhood the respect it deserves is sorely needed and much welcomed.
I was speaking to a colleague a few weeks ago about wanting to create a game about pregnancy, a game which would appeal to both male and female audiences. There are so few games available which explore “women’s” issues, or rather, experiences that only are experienced by women. Tampon Run is one such example. The main challenge I found when attempting to sketch out such a game was, “how could I get both women AND men to want to play this?” When living in a society in which women and their experiences are viewed as less valuable than men and their experiences, where is the appeal in the privileged voluntarily engaging in a task that not only removes some of their privilege but may also make them the target of ridicule? (Why are you playing that girl game?)
Shelter2 knocks this out of the park. Other than the whole giving birth part (which, admittedly, was the sticking point of my game idea), players are free to imagine their lynx as any gender they want, similar to how no one cared Samus was a female until the end when her gender was revealed. It presents the important social issue of motherhood, single motherhood even, at enough of a distance which evokes consideration but does not feel threatening to those with more rigid social and gendered boundaries.
Philosophical and feminist ponderings aside, this game is absolutely gorgeous. The design is minimalist but lends itself to the rugged environment of the tundra, the art looks like something you would find the Smithsonian, and the music feels like it could raise your spirit or crush your soul depending on what the situation calls for.
Just from the trailer, I have a strong suspicion this game could, and probably will, break my heart at some point. And that’s not a bad thing.