When I was little, I assured my mother that allowing me to play video games was good for my hand-eye coordination and increased my problem-solving abilities. About two decades later, I visited her during a break in my doctoral program and found her playing Bejeweled, Candy Crush, and other “casual” games on an iPad she’d been issued through work. She confided in me that she and my dad played often, but that she felt some guilt about playing. “I feel like I should be doing something productive, like cleaning, or laundry.”
Thankfully, her daughter’s dissertation was on the impact of video games on mental health and as such she was equipped with stacks of research on the subject. I assured my mom that playing Candy Crush for 20 minutes here and there was not unproductive, but was working her visuospatial skills, problem solving, hand-eye coordination, and perceptual reasoning. After I spouted off some studies, dropped some names, and offered to email her the relevant research she responded, “So it’s keeping the Alzheimer’s away?”
Yes, mom. A Candy Crush a day keeps the Alzheimer’s away.
While not exactly the cure to brain aging, there is something to be said of puzzle-based games and cognitive health. There is even a genre of video games specifically designed to target and stimulate different cognitive processes. These games are commonly referred to as “brain games.”
Brain games are not particularly new in the gaming arena. Most gamers are at least aware of games like Brain Age which “train” your brain through puzzles, math problems, games like Sudoku, and more. Brain Age creator Nintendo has been careful and stated the game is inspired by neuroscience but not necessarily validated by scientific research.
There has also been an increase in other “brain training” games online. Lumosity is one of the best known. “Lumosity’s groundbreaking program is based on extensive research in the field of neuroplasticity.” There’s also Braingle, Brain Arena, Games For the Brain, SharpBrains, and many, many more.
But it seems there is something to gaming your brain. The Monitor, the American Psychological Association’s monthly publication, recently featured an article on the effectiveness of “brain health” games. The article summarizes some of the latest research in this area, including a 10-year longitudinal study.
In one study, participants who received “computerized training” demonstrated significant improvements in the areas of memory and attention. They also reported improvements in daily life which were attributed to the improved memory.
In another study, researchers assigned participants to either a memory, processing speed, or reasoning group and administered “training sessions” in those particular areas. All three groups demonstrated improvements in their respective areas.
Similar across both studies was that the improvements experienced faded over time. As one researcher put it
“It’s not enough to sign up for Lumosity and think you’ll get somewhere, just like you can’t buy yourself a gym membership and expect to lose weight.”
In short – use it or lose it.
This research is super exciting. I love the idea that I was right as a kid – that games are good for my brain. It’s also exciting that scientists are looking at games as a means to improve cognitive health.
The only hitch in my giddy-up comes from a personal anecdote. A colleague of mine works in a rehabilitation lab and she confessed a certain frustration to me; namely, that her clients didn’t want to play the brain games. When I asked her about the “games,” they weren’t really games at all. They were computerized tasks demanding “player” action. That doesn’t sound like something I’d want to do, either. However, prescibe me Bejeweled or Candy Crush and I’ll be a happy patient.
So in this case, it seems that a spoonful of sugar might indeed help the medicine go down.